Livestreaming is a hundred billion dollar, global industry owned and controlled by Big Tech. Although streamers create the core value of these platforms, they/we have little agency, from how streams appear to how profits are shared, terms of service, and what social agreements exist between audience and streamers. 

“Is this THING on?” is a livestreaming network for artists, and an experiment in software development as performance art. 

The central question we explored while part of the C/Change R&D lab was: how – and more importantly why – would a network like ours exist within the framework of “decentralization”?

To answer this, our approach was to progressively “decentralize” across a series of seasons: performances + public salons that would determine the next iteration of THING.

THING is a cooperative project by Molly Soda, Christopher Clary, soft networks, Sarah Rothberg, Semi Anonymous Friend and you?

Check out the prototype here.

Concept

Themes:

  • Artist-driven tool building (versus models that cater to a financial bottom-line)
  • Decentralized decision making processes (collaboration as a model for decentralization).
  • Software building as performance 
  • Artist / audience relationship (public conversations / salons) 
  • Feeling joy while working together 
  • An honest approach to new technologies – what does it enable? Leading with the question: what do we actually want?
  • Moving at the speed of trust (moving slow – as opposed to ‘move fast and break things’)
  • Making the art versus making the process for making art – what is the role of an artist working with technology and platforms?

Tools:

  • Web3 
  • Livestreaming frameworks (Mux/Streaming server)
  • Custom themed web sites for artists (Next.JS / HTML / CSS) 
  • Custom interactions for artists (Realtime databases, Content Management)
  • Real time chat (Realtime Databases)
  • Currency (Transaction system) 
  • Open Source software dev 
  • OBS
  • Snap Cam / Lens Studio
  • Unity

‘Is This THING on’ emerged as an evolution of The Chrisy Show, and it was thought of as a devised theater ensemble where the idea was to bring together different types of livestreamer into one website (gamers, vloggers, and sex cammers). After recruiting Molly and Bhavik and talking about THINGs over a year, we evolved the idea into an artist-driven livestream platform. 

When the project changed into an artist-led project, we recruited Sarah around the same time when talk about “Web3” became extremely prevalent in our art and tech circles. It felt as though what we were attempting was related: a reimagining of the existing web, calling back to its more idealistic origins. There were intersections between our interest in artist -owned and -powered digital spaces, and the purported purpose of Web3. We’ve used the opportunity with C/Change to explore our relationship to Web3.

Process

THING is being decentralized slowly with care across 3 seasons where each builds upon the last using research > dev > performance > public debriefs. 

Season 0

We initially planned to start at Season 1, but building our own centralized platform felt like we were moving too fast. We decided to instead move backwards, and began at Season 0 — using the opportunity to explore existing platforms and tap into our feelings about them: what would we want to change about these existing platforms?

We completed Season 0, our investigation into current livestream platforms, in late October. From the rehearsals, performance, and salon we were able to feel and document how Big Tech silos us, including how this impacted the presentation of our streams on the THING website. For instance, YouTube, Chaturbate, and Twitch all blocked us from embedding their site on our own site with an overlay of our THING controls.

Going forward, we hope to make our platform ui/ux more communal — we want to feel connected. After our first experiment, we had a debrief among ourselves to discuss. Conclusions were that the pros of using these existing channels were that we were able to access our already existing audiences — however the drive towards thing.tube for those viewers was low, so we got few “crossover” viewers. In a way, this ‘webring’ version of our site felt somewhat decentralized, to the extent that it was isolating us: streamers were not in touch with each other, and our audiences weren’t moving betweens streams. 

Season 1


We launched thing.tube as a centralized network in early November and have been testing and fixing “bugs” in public as part of our rehearsals. To address the communal goals from Season 0, we created a global chat that appears in all rooms and the home page can display every stream at once with audio on, like a cam2cam Zoom call. We plan to devote the first and/or last five minutes of each performance to being present on the home page, so performers can talk to each other and the audience. The tech in each stream is somewhat standardized (each has a chat, stickers, buttons, etc.), reflecting the limits of centralization – a central codebase can only do so much.

Bhavik’s Soft Networks stream

Mollly’s room will be collaboratively cleaned by the audience, Bhavik is maintaining a garden while maintaining the code-base of THING, Chrisy will be stickered with reactions that grow over time on a page that you can scroll around to explore Chrisy’s body, Sarah – as an avatar in a private metaverse – will try to come up with some answers for your questions.

Chrisy’s stream
Sarah’s stream

Season 2 and beyond


As of this writing, we’re about to do our final performance for Season 1, followed by a public salon debrief, which would lead us into Season 2: decentralization. 

We’ve finally had to face the question: what does decentralization even mean? What are we decentralizing? Are we decentralized already? 
We’ve landed on a few key principles and distinctions, which we hope to eventually publish, but at present remain a jumble of floating ideas (if you’re interested, they’re here: Thing + Web3).

Molly’s stream

At the start of the project, we felt quite clear that we wanted to work in three Seasons: Season 1, 2 and 3 – progressively decentralizing and growing at each stage. We were excited about adding new artists at each stage, using decentralized technologies (Web 1.0 or Web 3.0), and growing an artist powered live streaming platform. 

As the project kicked off and we began to spend time together we began to question this clarity. In each conversation, we interrogated our assumptions: why were we building a platform? Who is it for? What is the purpose of decentralization anyway?. We felt called to not root in languages of technical systems and capitalism, but instead our motivations as artists: connection, expression, exploration, experimentation.

These reflections encouraged us to slow down further, and interrogate before creating anything. An example of this slow, careful process was adding Season 0: where we live streamed on existing platforms, to understand their constraints before we began to create our own.  

Our process became the art itself. Though publicly people are coming to the streams for an hour at a time, we spent 100’s of hours together and experienced what it means to decentralize as an artist collective.  The most critical things that were decentralized were not APIs and code, but more abstract notions: conversation, intention, decision making, collaboration, and more.

Lessons

The framework of this grant program and the questions it asked changed our approach. It asked us to directly confront the question of Web3, and interrogate its relevance to us as artists. It provoked new questions on the meaning of decentralization both in terms of technologies but also process. 

In particular the Workshop deeply influenced our direction. It solidified our commitment to including the public in our conversation, to maintain our overall vibe as a group, and most importantly was the first time we could test the platform. 

The grant also allowed us to meet in person, and give the time to go deep in the ideation around the “why” of our work. We were able to enjoy some delicious burritos and that was cool.

Future

The world will be on fire and we will all be dead. THING will live on, streaming it to no one in particular, or perhaps, to ChatGPT. 

Just kidding!

In 10-20 years, imagining idealistically a world of abundance, the internet could be made up of artist-driven projects by small collectives intentionally building software together and enjoying the process thoroughly. THING would have acted as a social and technological model for this. 

Also, you’ll probably be able to just describe what you want programmed to an AI to build the whole THING for you – so perhaps we’d be able to iterate to a place we’re happy with faster so we can get to, as Molly says, “I just want to make the art”!

People will remember the way we conceived of the blockchain and web3 in 2022 with a little giggle and smirk.